技术标签: 游戏
游戏效果
用钥匙、护盾等道具帮助你的小人通过大门、墙、怪物、岩浆等困难到达终点。
游戏代码
#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
void Color(int a)
{
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_RED);
}
void Setpos(int x,int y){
COORD pos;pos.X=y*2,pos.Y=x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
int R[5];
void SlowDisplay(int x,char *p){
while(1){
if(*p!=0) printf("%c",*p++);else break;Sleep(x);}}
struct xg{
int xgx,xgy;bool fx,sw=0; }xg[21];
int ys=0,hd=0,sj=0,sl=0,mg=0,hp=0,hss=0,hsx=0,jt=0,s=0;
char ch[35][35];
char ch1[35][35]={
"", " ##### ##### ########"," #&## ### ### "," #### # ## #### #### "," ### ## # ####! ## "," ###& ### +## ###### ####"," ######&############! ##"," # *# ! ######### ###-##"," # ### ##### # "," # ###*# ############### ### "," # ###&### ####"," # # # ##-############## "," ###### #####! "," #+ # ###### ############ ", " ##&########## ### ### ### ## "," # ! ! #"," ############################"," # ! # ! # #"," # ! # ! #### "," #&########################### "," ) ",};
char ch2[35][35]={
""," ##############################"," #* #"," ########&###################-#"," # # #"," # # ################&#####-# #"," # # # ! +# # #"," # # # ##&############### # # #"," # # # # # # # #"," # # # # ###########&## # # # #"," # # # # #)- ! # # # & #"," # # # # ### ! # # # # #", " # # # ##########&####### # # #"," # # # ! # #"," # # ##################&##### #"," # # ! *# #"," # #####&####### ############ #"," # ! # # ! #"," # ############# ########### #"," # ! #"," ##############################", };
char ch3[31][33]={
""," ##############################"," #. + .#"," # ! #"," # + ! #"," # #"," # ! + #"," # ! + ! #"," # + #"," # + ! #", " # + ! #"," # ! + #"," #+ _____ #"," # |_ _ _| + #"," # + |_|||_| #"," # + |MMMMM| !#"," # |WWWWW| #"," #! |_____| #"," # ! #"," #. + .#"," ##############################", };
char ch4[35][35]={
""," ###*### ########"," ###! # ##### # *#"," ###&#+####### # # # # ######"," # !# # #-# # # # #"," ###&####### # # # # ## #"," ####### ##### # ## #"," ####&### ! ! !# ## #"," # ################ ## #"," ### !! ## "," #### ##&##################### "," # ! !# "," #-############&######### #&## "," #-#ooooooooooo o # #*## "," o ooo o o o o ooo # #### "," o o o o oo o o # "," ooo o ooooooo oo ooo o #######"," ooo o o o oo o #"," ooo o o o*oooooooooooooooo-#"," ooooooo o oo o o o o #"," ) o o o o o #",};
char ch5[35][35]={
""," oooo oooooooooooooooooooo"," ooo o oo+oo o o"," ooooooo*oooo ! o ! o o o"," o o o o o o o"," oooooooooo ooooooooooooooooo o"," o ! ! o"," oooooooo ooooooooooooooooooooo"," oooooooo ooooooooooooooooooooo", " o ! o"," o^^^^^^^^^^^^^^^^^^^^^^^^^^^^o"," o ! ! ! ! ! o"," o^^^^^^^^^^^^^^^^^^^^^^^^^^^^o"," o^*^! !^! !^! ^^! +^! !^! *^o"," o^^^^^^^^^^^^^^^^^^^^^^^^^^^^o"," o ! ! ! ! ! o"," #^^^^^^^^^^^^^^^^^^^^^^^^^^^^#"," # ! #"," ####oooooooooo--oooooooooooo##"," ########oooooo--ooooooo#######"," ###########ooo))oooo##########", };
char ch6[35][35]={
""," oooooooooooooo .oooooooooooooo"," o+oooooooooooo oooooooooooo+o"," ooooooooooooo# #ooooooooooooo"," oooooooooooo#^^^^#oooooooooooo"," oooo*oooooo#^ ^#oooooo*oooo"," oooooooooo# ^ ^ #oooooooooo"," ooooooooo# ^ ^ #ooooooooo"," oooooooo#^^^^^^^^^^^^#oooooooo"," ooooooo#^ ^#--#^ ^#ooooooo"," . ^ ^-NO-^ ^ "," ^ ^-IP-^ ^ ."," ooooooo#^ ^#--#^ ^#ooooooo"," oooooooo#^^^^^^^^^^^^#oooooooo"," ooooooooo# ^ ^ #ooooooooo"," oooooooooo# ^ ^ #oooooooooo"," oooo*oooooo#^ ^#oooooo*oooo"," oooooooooooo#^^^^#oooooooooooo"," ooooooooooooo# #ooooooooooooo"," o+oooooooooooo oooooooooooo+o"," oooooooooooooo. oooooooooooooo",};
void map1(int x,int y,int k){
for(int i=1;i<=20;++i)
for(int j=1;j<=30;++j){
bool f=1;
for (int l=1;l<=k;++l)
if (xg[l].xgx==i&&xg[l].xgy==j&&xg[l].sw==0) {
Setpos(i,j);Color(4),cout<<"▼";f=0;break;}
if (f==1)
{
Setpos(i,j);
if (i==x&&j==y) Color(1),cout<<"●";
else if (ch[i][j]=='#'||ch[i][j]=='&') Color(7),cout<<"■";
else if (ch[i][j]==')') Color(5),cout<<"☆";
else if (ch[i][j]=='*') Color(5),cout<<"♂";
else if (ch[i][j]=='-') Color(3),cout<<"▋";
else if (ch[i][j]=='+') Color(2),cout<<"◆";
else if (ch[i][j]=='.') Color(1),cout<<"◆";
else if (ch[i][j]=='o') Color(8),cout<<"~ ";
else if (ch[i][j]=='_') Color(3),cout<<"▁";
else if (ch[i][j]=='^') Color(3),cout<<"▲";
else if (ch[i][j]=='|') Color(3),cout<<"|";
else if (ch[i][j]=='M') Color(3),cout<<'M'<<'M';
else if (ch[i][j]=='W') Color(3),cout<<'W'<<'W';
else if (ch[i][j]=='N') Color(2),cout<<"NO";
else if (ch[i][j]=='I') Color(2),cout<<"..";
else if (ch[i][j]=='O') Color(2),cout<<"I!";
else if (ch[i][j]=='P') Color(2),cout<<".P";
else Color(0),cout<<" ";
}
}
Setpos(21,3);Color(5),cout<<"["<<ys<<" ♂] ",Color(2),cout<<"["<<hd<<" ◆]";
}
int yx(int a)
{
int k=0,T=0,x,y,boss=0,win=0;ys=0,hd=0,sj=0;
system("cls");
if(a==1) {
for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch1[i][j];x=1,y=1;}
if(a==2) {
for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch2[i][j];x=2,y=29;}
if(a==3) {
for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch3[i][j];x=10,y=15;boss=1;}
if(a==4) {
for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch4[i][j];x=1,y=1;}
if(a==5) {
for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch5[i][j];x=1,y=1;}
if(a==6) {
for(int i=0;i<35;i++)for(int j=0;j<35;j++) ch[i][j]=ch6[i][j];x=1,y=15;boss=2;}
if(boss==1){
for (int i=1;i<=200;++i) {
int xx=rand()%21,yy=rand()%31;if ((xx!=x||yy!=y)&&ch[xx][yy]!='_'&&ch[xx][yy]!='W'&&ch[xx][yy]!='|'&&ch[xx][yy]!='M'&&ch[xx][yy]!='.') ch[xx][yy]='o';}map1(x,y,k);}
for(int i=1;i<35;++i)for(int j=1;j<35;++j) if (ch[i][j]=='!')k++,xg[k].xgx=i,xg[k].xgy=j,ch[i][j]=' ';
map1(x,y,k);
while (1)
{
T++;
Setpos(x,y),cout<<" ";
if(GetAsyncKeyState(VK_UP)&0x8000&&x!=1&&ch[x-1][y]!='#') x--;
else if(GetAsyncKeyState(VK_DOWN)&0x8000&&x!=20&&ch[x+1][y]!='#') x++;
else if(GetAsyncKeyState(VK_LEFT)&0x8000&&y!=1&&ch[x][y-1]!='#') y--;
else if(GetAsyncKeyState(VK_RIGHT)&0x8000&&y!=30&&ch[x][y+1]!='#') y++;
Setpos(x,y),Color(1),cout<<"●";
if(boss!=0&&T%20==5){
for (int i=1;i<=20;++i)for (int j=1;j<=30;++j)if (ch[i][j]=='o') ch[i][j]=' ';
for (int i=1;i<=200*boss;++i) {
int xx=rand()%21,yy=rand()%31;if ((xx!=x||yy!=y)&&ch[xx][yy]==' ') ch[xx][yy]='o';}
map1(x,y,k);}
if(T%20==0) map1(x,y,k);if(T%20==10){
for(int i=1;i<35;++i)for(int j=1;j<35;++j) if(ch[i][j]=='^')Setpos(i,j),cout<<" ";}
if(T%4==0&&k!=0)
for (int i=1;i<=k;i++){
if (xg[i].fx==0&&(ch[xg[i].xgx][xg[i].xgy+1]==' '||(ch[xg[i].xgx][xg[i].xgy-1]=='^'&&T%20>=10))&&xg[i].xgy!=30) Setpos(xg[i].xgx,xg[i].xgy),cout<<" ",xg[i].xgy++,Setpos(xg[i].xgx,xg[i].xgy),Color(4),cout<<"▼";
else if (xg[i].fx==1&&(ch[xg[i].xgx][xg[i].xgy-1]==' '||(ch[xg[i].xgx][xg[i].xgy-1]=='^'&&T%20>=10))&&xg[i].xgy!=1) Setpos(xg[i].xgx,xg[i].xgy),cout<<" ",xg[i].xgy--,Setpos(xg[i].xgx,xg[i].xgy),Color(4),cout<<"▼";
else if (xg[i].fx==1) xg[i].fx=0;else xg[i].fx=1;}
for (int i=1;i<=k;i++){
if (xg[i].xgx==x&&xg[i].xgy==y&&xg[i].sw==0&&hd==0) {
system("cls");cout<<"怪物啊!!!";Sleep(2000);system("cls");return 0;}
else if (xg[i].xgx==x&&xg[i].xgy==y&&hd>0&&xg[i].sw==0) {
system("cls");cout<<"护盾保护了你!";Sleep(1000);system("cls");map1(x,y,k);hd--;xg[i].sw=1;}}
if (ch[x][y]==')') {
system("cls");cout<<"You Win!";Sleep(2000);system("cls");win=1;}
if (ch[x][y]=='*') {
system("cls");cout<<"你找到了钥匙!";ys++;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}
if (ch[x][y]=='.') {
system("cls");cout<<"你破坏了水晶!";sj++;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}
if (ch[x][y]=='-'&&ys>0) {
system("cls");cout<<"门开了!";ys--;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}else if (ch[x][y]=='-') {
system("cls");cout<<"你没有钥匙!";--x;Sleep(3000);system("cls");map1(x,y,k);}
if (ch[x][y]=='+') {
system("cls");cout<<"你找到了护盾!";hd++;Sleep(1000);system("cls");map1(x,y,k);ch[x][y]=' ';}
if (ch[x][y]=='o'&&hd==0) {
system("cls");cout<<"烫死啦!!!";Sleep(2000);return 0;}
else if (hd>0&&ch[x][y]=='o') {
system("cls");cout<<"护盾保护了你!";ch[x][y]=' ';hd--;Sleep(1000);system("cls");map1(x,y,k);}
if (ch[x][y]=='^'&&T%20<10&&hd==0) {
system("cls");cout<<"被刺穿啦!!!";Sleep(2000);return 0;}
else if (hd>0&&ch[x][y]=='^'&&T%20<10) {
system("cls");cout<<"护盾保护了你!";ch[x][y]=' ';hd--;Sleep(1000);system("cls");map1(x,y,k);}
if ((a==3||a==6)&&sj==4) {
system("cls");cout<<"You Win!";Sleep(2000);system("cls");win=1;}
for (int i=1;i<=k;i++)
if (xg[i].xgx==x&&xg[i].xgy==y&&xg[i].sw==0&&hd==0) {
system("cls");cout<<"怪物啊!!!";Sleep(1000);system("cls");return 0;}
else if (xg[i].xgx==x&&xg[i].xgy==y&&hd>0&&xg[i].sw==0) {
system("cls");cout<<"护盾保护了你!";Sleep(1000);system("cls");map1(x,y,k);map1(x,y,k);hd--;xg[i].sw=1;}
if(win==1){
if(a==1)sl=1;if(a==2)mg=1;if(a==3)hp=1;if(a==4)hss=1;if(a==5)hsx=1;return 0;}
Sleep(100);
}}
void ml(){
while(1){
system("cls");Color(0);
cout<<"1、迷雾森林 ";cout<<endl;
if (sl==0) cout<<"2、 ? ? ? ? ";else cout<<"2、巨石迷宫(图中如果走可穿透墙,能避开所有的怪) "; cout<<endl;
if (mg==0) cout<<"3、 ? ? ? ? ";else cout<<"3、熔岩喷泉(BOSS,图中随机出现熔岩) ";cout<<endl;
if (hp==0) cout<<"4、 ? ? ? ? ";else cout<<"4、火山口(上) ";cout<<endl;
if (hss==0) cout<<"5、 ? ? ? ? ";else cout<<"5、火山口(下) ";cout<<endl;
if (hsx==0) cout<<"6、 ? ? ? ? ";else cout<<"6、火山祭坛(BOSS)";cout<<endl;
cout<<"选择关卡(序号)"<<endl;cout<<"退出输入0"<<endl;
int a;cin>>a;
if (a==1) {
yx(1);}if (a==2&&sl==1){
yx(2);}if (a==3&&mg==1) {
yx(3);}if (a==4&&hp==1) {
yx(4);}if (a==5&&hss==1){
yx(5);}if (a==6&&hsx==1){
yx(6);}if (a==0) return;
}}
void gz() {
system("cls");
cout<<"由上下左右键控制"<<endl;
cout<<"●是你"<<endl;
cout<<"■是墙"<<endl;
cout<<"☆是终点"<<endl;
cout<<"▼是小怪(只会左右移动)"<<endl;
cout<<"▋是门"<<endl;
cout<<"♂是钥匙"<<endl;
cout<<"◆是护盾(不可杀怪)"<<endl;
cout<<"■是可穿透墙(每一关几乎都有)"<<endl;
cout<<"◆是水晶(BOSS关破坏所有水晶通关)"<<endl;
cout<<"~ 是熔岩"<<endl;
cout<<"▁是尖刺(未升起)"<<endl;
cout<<"▲是尖刺(升起)"<<endl;
cout<<"输入1开始!"<<endl;
int a;
cin>>a;
if (a==1) ml();
else gz();
}
int main(){
CONSOLE_CURSOR_INFO cursor_info={
1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
cout<<"欢迎来到超级迷宫!"<<endl;cout<<"1、开始!"<<endl;cout<<"2、规则..."<<endl;
int a;cin>>a;if (a==1){
system("cls");ml();}else if (a==2){
gz();}
return 0;
}
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