若点击settings.json后界面不是空白且最外层有{} 则直接将下面代码最外层的大括号去掉 在cv进去 否则全部cv进来
{
// 字体大小设置
"editor.fontSize": 20,
// 界面放大/缩小
"window.zoomLevel": 2,
"workbench.colorCustomizations": {
"[Atom One Light]": {
"foreground": "#519657",
"editor.background": "#c8e6c9",
"editor.lineHighlightBackground": "#dcedc8",
"editor.selectionBackground":"#f0f4c3",
"editorWidget.background": "#c8e6c9",
"editorHoverWidget.background":"#c8e6c9",
"editorHoverWidget.border":"#a5d6a7",
"editorLineNumber.foreground": "#a5d6a7",
"editorWhitespace.foreground": "#a5d6a7",
"editorIndentGuide.background": "#c8e6c9",
"editorIndentGuide.activeBackground": "#a5d6a7",
"editorSuggestWidget.background": "#c8e6c9",
"editorSuggestWidget.border":"#a5d6a7",
"editorSuggestWidget.foreground": "#338a3e",
"editorSuggestWidget.highlightForeground": "#338a3e",
"editorSuggestWidget.selectedBackground": "#a5d6a7",
"activityBar.background": "#c8e6c9",
"activityBar.foreground": "#519657",
"activityBarBadge.background": "#519657",
"activityBarBadge.foreground": "#FFFFFF",
"editorLineNumber.activeForeground": "#519657",
"input.background": "#c8e6c9",
"input.border": "#c5e1a5",
"focusBorder": "#c5e1a5",
"sideBar.background": "#c8e6c9",
"sideBarSectionHeader.background": "#c8e6c9",
"tab.activeBackground": "#c8e6c9",
"tab.activeForeground": "#519657",
"tab.inactiveBackground": "#c8e6c9",
"tab.inactiveForeground": "#97b498",
"tab.border": "#c8e6c9",
"badge.background": "#519657",
"statusBar.background": "#c8e6c9",
"statusBar.foreground": "#519657",
"statusBarItem.hoverBackground": "#dcedc8",
"statusBar.noFolderBackground": "#519657",
"statusBar.debuggingBackground": "#519657",
"statusBar.debuggingForeground": "#00701a",
"debugToolBar.background": "#a5d6a7",
"editorGroupHeader.tabsBackground": "#c8e6c9",
"button.background": "#519657",
"button.foreground": "#FFFFFF",
"button.hoverBackground": "#519657",
"extensionButton.prominentBackground": "#3BBA54",
"extensionButton.prominentHoverBackground": "#4CC263",
"scrollbar.shadow":"#a5d6a7",
"scrollbarSlider.background":"#a5d6a7",
"scrollbarSlider.hoverBackground":"#81c784",
"scrollbarSlider.activeBackground":"#81c784",
"list.activeSelectionBackground":"#dcedc8",
"list.activeSelectionForeground":"#519657",
"list.inactiveSelectionBackground":"#dcedc8",
"list.inactiveSelectionForeground":"#519657",
"list.hoverBackground":"#dcedc8",
"list.highlightForeground":"#dcedc8",
"gitDecoration.modifiedResourceForeground": "#00600f",
"dropdown.background":"#c8e6c9",
"dropdown.border":"#c5e1a5",
"titleBar.activeBackground": "#c8e6c9",
"titleBar.activeForeground": "#519657",
"titleBar.inactiveBackground": "#c8e6c9",
"titleBar.inactiveForeground": "#519657"
},
},
"editor.tokenColorCustomizations": {
"[Atom One Light]":{
"comments": "#97b498",
"strings": "#519657",
"functions": "#7e57c2",
"keywords": "#ab47bc",
"variables": "#e57373",
"textMateRules": [
{
"name": "Comment",
"scope": [
"comment"
],
"settings": {
"foreground": "#97b498",
"fontStyle": ""
}
},
{
"name": "[VSCODE-CUSTOM] PHP Punctuation Variable Definition",
"scope": "punctuation.definition.variable.php",
"settings": {
"foreground": "#e57373"
}
},
]
}
}
}
我没用python的虚拟环境 因为变动少(懒) 我直接默认配好(下面文章参考) 可以尝尝鲜pylance插件
前提 你的python 可以跑了
"code-runner.executorMap": {
// "python": "$pythonPath -u $fullFileName",
"python": "set PYTHONIOENCODING=utf8 && python",
},
Xshell关闭后仍能后台运行程序的nohup方法nohup简介nohup简介
Batch_size的使用意义及大小的选择Batch_size不宜选的太小,太小了容易不收敛,或者需要经过很大的epoch才能收敛;也没必要选的太大,太大的话首先显存受不了,其次可能会因为迭代次数的减少而造成参数修正变的缓慢。Batch_size有时候明明已经很小了,可显存还是很紧张,还有就是同样的图片大小,同样的Batch_size,为啥有时候显存够用有时候就不够用呢,目前我所知道...
1] 门云阁.MATLAB物理计算与可视化[M].清华大学出版社,2013.,扫描上面二维码,付费29.9元订阅海神之光博客。简介此部分摘自互联网,仅供参考,若侵权,联系删除。点击上面蓝色字体,直接付费下载,即可。,凭支付凭证,私信博主,可免费获得。份本博客上传CSDN资源代码(为订阅日起,三天内有效);
//注册通知- (void)regNotification{ [[NSNotificationCenterdefaultCenter]addObserver:selfselector:@selector(keyboardWillChangeFrame:)name:UIKeyboardWillChangeFrameNotificationobject:nil
题目:压缩感知重构算法之基追踪(Basis Pursuit, BP) 除匹配追踪类贪婪迭代算法之外,压缩感知重构算法另一大类就是凸优化算法或最优化逼近方法,这类方法通过将非凸问题转化为凸问题求解找到信号的逼近,其中最常用的方法就是基追踪(Basis Pursuit, BP),该方法提出使用l1范数替代l0范数来解决最优化问题,以便使用线性规划方法来求解[1]。本篇我们
BFC实现简单的2栏布局<!DOCTYPE html><html> <head> <title>BFC实现简单的2栏布局</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width initial-scale=1.0"> <style type="text/css">
新建4个用红色方框标识的文件,如下图所示: myths-Mac:JdApp myth$ yarn add react-native-tab-navigatorCartPage.js文件完整的代码如下:import React, { Component } from 'react';import {StyleSheet,Text,View} from 'react-native';export de...
在ipad上安装Ubuntu
问题描述小张是软件项目经理,他带领3个开发组。工期紧,今天都在加班呢。为鼓舞士气,小张打算给每个组发一袋核桃(据传言能补脑)。他的要求是:1. 各组的核桃数量必须相同2. 各组内必须能平分核桃(当然是不能打碎的)3. 尽量提供满足1,2条件的最小数量(节约闹革命嘛)输入格式输入包含三个正整数a, b, c,表示每个组正在加班的人数,用空格分开(a,b,c<30)输出格...
首先3D建模一般分为工业建模和游戏建模两种,工业建模分为室内设计和室外设计,以及机械建模。在制作模型时,会相比于游戏建模更注重尺寸的标注和制作标准。而后者则不同,游戏建模主要是负责游戏里模型的制作,游戏建模对技能要求也更高,游戏里需要考虑到优化的问题,不能用高模,需要把模型优化成低模另外,工业建模都是通过材质球来表现材质,很多材质球都是自带,但是游戏建模是自己绘制贴图,划分uv,相对于工业建模技术要求更高。其实这两者我还是有偏向性的,个人觉得游戏建模的发展前景是非常好的。虽然说工业建模起步高
HIGHLIGHT:vivado设计流程:note:分析与综合 和 约束输入 可以调换顺序【基于zynq的卷积神经网络加速器设计】(一)熟悉vivado和fpga开发流程:使用Vivado硬件调试烧写hello-world led闪烁程序实现及vivado软件仿真一、硬件调试(一)新建工程(二)设计输入(三)分析(四)约束输入(五)综合、实现、生成比特流二、软件仿真(一)步骤(二)仿真界面指导一、硬件调试(一)新建工程new projectnext编辑,然后next勾选创建
对于开源软件的支持者和粉丝来说,LibreOffice 无疑是 Microsoft Office 的最佳替代品,而且它已在过去的许多版本迭代中迎来了许多巨大改进。然而,通过用户的手动配置,我们还是有办法来提高 LibreOffice 的启动时间和整体性能,下面我们就 LibreOffice 加载时间和性能改进的 4 个实际步骤进行一些介绍。