您是否想过为房屋边缘指定特定的规则集? 你真的可以数卡打败房子吗? 优势到底有多大? 当发牌者显示7时,将硬16击中真的是最好的策略吗? 所有这些以及更多这些都可以通过此VBScript二十一点模拟器得到解答。 插入您要测试的规则,修改基本策略,计数值,指数,下注坡道等。 看看它们如何影响整个房屋的优势!
如何使用大多数脚本参数都在注释后面脚本顶部的常量定义中。 其余的位于“初始化”子例程的底部。 在此定义下注坡度,指数,基本策略和计数值。
您可以在这里找到基本的策略计算器:
http://wizardofodds.com/games/blackj...gy/calculator/效果 统计信息要模拟两层二十一点的一百万场游戏,大约要花费10分钟(或花费一分钟)。
杂项信息不利的优势意味着它有利于房屋,并且您在模拟过程中损失了金钱。 一套不计其数的标准规则和完善的基本策略可以使房子获利约半数。
模拟的数量可以将其提高到约1.6%,这对您有利。 这是一个非常小的优势,可以在任何一场比赛中产生很大的差异。 这意味着在任何一次会议上,您都可能会亏损。 但是在许多游戏中,您的表现只是一点点。 您可以通过多次运行脚本进行少量模拟(例如大约二十一点二十一点游戏)来查看此情况。 报告的优势将在正面和负面之间来回波动。 但是运行它进行大量的模拟,您会看到真正的优势发挥出来。
关键要点是不要指望将每一场二十一点变成一场胜利。
码' real world blackjack simulation
' designed with KO variant (OK qfit.com) indexes in mind
' modify constants, basic strategy, betting ramps, indexes, and count values as needed
' default values are for 2 decks, KO variant count, no double after split, dealer hits soft 17, late surrender allowed
'
' created on 10/31/2014
' version 1.0
'
' possible additions:
' add ability to calculate true count for balanced count systems
' add basic strategy defaults based on rule sets
' add ability to choose counting strategy
' add count values based on counting strategy
' add betting ramp values based on counting strategy
' add indexes based on counting strategy
' add initial count and insurance count based on counting strategy
' modify penetration to use percentage
' add constant for turning on and off surrender
' add rate of error on count as a way to account for human errors or to disguise counting
' add rate of error on basic strategy as a way to account for human errors or to disguise counting
' add sessions: session max loss before stopping, session max win before stopping
' stop playing deck after count gets below a certain number
' test up and pull betting system, streak count
' add other players at table with choice to pick position
'
' strategy key:
' S = stand
' RS = surrender, otherwise stand
' H = hit
' RH = surrender, otherwise hit
' DH = double, otherwise hit
' DS = double, otherwise stand
' P = split
' RP = surrender, otherwise split
Option Explicit
Const NumSims = 1000000
Const NumDecks = 2
Const Penetration = 70 ' Number of cards dealt after which the deck is shuffled
Const InitialCount = -4 ' For KO variant count, initial count is (Number of Decks - 1) * -4
Const BurnCards = 1 ' Number of cards burned before first hand is dealt
Const InsuranceCount = 3 ' Set to high number if you never want to take insurance
Const NumMaxSplits = 4 ' Max 4
Const BJPayoutAmount = 1.5 ' Use 1.5 for 3:2 and 1.2 for 6:5
Const AllowDoubleAfterSplit = False
Const CanHitSplitAces = False
Const CanResplitAces = False
Const DealerHitSoft17 = True
Const Auditing = False
Const UseIndexes = True
Const UseBettingRamp = True
Const LetItRide = False ' Modify bet downwards only if last hand was a loss. Usually used as one method of camoflaging counting.
Const UseFibonnaciBetting = False
Const AuditFileLocation = "C:\IBM\results.txt"
Dim StandardDeck(51, 1), Decks(), BettingRamp(3, 1), CountValues(10)
Dim HardStrategy(21, 10), SoftStrategy(21, 10), SplitStrategy(10, 10), Indexes(8, 4)
Dim runningCount, deckPosition, simCount, bankRoll, betSize, wagers
Dim handCards(4, 9), handData(4, 3), numHands, i, strDecision, lastHandWon, lastBet
Dim lowBankRoll, highBankRoll, numHandsPlayed, j, startTime, endTime
Dim f, x, s
If Auditing Then Set f = CreateObject("Scripting.FileSystemObject").CreateTextFile(AuditFileLocation)
' Indexes:
' 0 = runningCount value
' 1 = hand value
' 2 = dealer face up card
' 3 = new strategy
' BettingRamp:
' 0 = runningCount value
' 1 = betSize at value
' handData:
' 0 = amount bet
' 1 = hand value
' 2 = soft hand indicator
' 3 = number of cards
Initialize()
InitializeDecks(NumDecks)
For simCount = 1 To NumSims
ShuffleDecks()
If Auditing Then
f.WriteLine "Shuffle " & simCount
For x = 0 To UBound(Decks)
f.WriteLine Decks(x, 0) & Decks(x, 1)
Next
f.WriteLine ""
End If
runningCount = InitialCount
deckPosition = BurnCards
betSize = 1
Do Until deckPosition > Penetration
Erase handCards
Erase handData
numHands = 1
betSize = 1
If UseBettingRamp Then
For i = 0 To UBound(BettingRamp)
If runningCount >= BettingRamp(i, 0) Then
betSize = BettingRamp(i, 1)
End If
Next
End If
If LetItRide Then
If lastHandWon = True And lastBet > betSize Then
betSize = lastBet
End If
lastBet = betSize
lastHandWon = False
End If
If Auditing Then f.WriteLine "New Hand, Count = " & runningCount & ", Bet = " & betSize & ", Bankroll = " & bankRoll
handData(1, 0) = betSize
handData(1, 3) = 2
handData(0, 3) = 2
' Player's first card
handCards(1, 0) = deckPosition
If Decks(deckPosition, 0) = 1 Then
handData(1, 1) = 11
handData(1, 2) = 1
Else
handData(1, 1) = Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' Dealer's first card
handCards(0, 0) = deckPosition
If Decks(deckPosition, 0) = 1 Then
handData(0, 1) = 11
handData(0, 2) = 1
Else
handData(0, 1) = Decks(deckPosition, 0)
End If
deckPosition = deckPosition + 1
' Player's second card
handCards(1, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(1, 1) + 11 <= 21 Then
handData(1, 1) = handData(1, 1) + 11
handData(1, 2) = 1
Else
handData(1, 1) = handData(1, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' Dealer's second card
handCards(0, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(0, 1) + 11 <= 21 Then
handData(0, 1) = handData(0, 1) + 11
handData(0, 2) = 1
Else
handData(0, 1) = handData(0, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
If Auditing Then
f.WriteLine "Dealer Face Up Card: " & Decks(handCards(0, 1), 0) & Decks(handCards(0, 1), 1)
f.WriteLine "Player's Cards: " & Decks(handCards(1, 0), 0) & Decks(handCards(1, 0), 1) & ", " & Decks(handCards(1, 1), 0) & Decks(handCards(1, 1), 1)
f.WriteLine "New Count: " & runningCount
End If
If runningCount >= InsuranceCount And Decks(handCards(0, 1), 0) = 1 Then
wagers = wagers + (handData(1, 0) / 2)
If handData(0, 1) <> 21 Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Took Insurance, Dealer did not have 21, Bankroll = " & bankRoll
Else
bankRoll = bankRoll + (handData(1, 0) / 2) * 3
If Auditing Then f.WriteLine "Took Insurance, Dealer had 21, Bankroll = " & bankRoll
End If
End If
If handData(0, 1) = 21 Then
If handData(1, 1) <> 21 Then
bankRoll = bankRoll - handData(1, 0)
If Auditing Then f.WriteLine "Hand Outcome: Dealer Blackjack, Bankroll = " & bankRoll
End If
ElseIf handData(1, 1) = 21 Then
bankRoll = bankRoll + handData(1, 0) * BJPayoutAmount
If Auditing Then f.WriteLine "Hand Outcome: Player Blackjack"
lastHandWon = True
ElseIf handData(1, 2) = 1 And Left(SoftStrategy(handData(1, 1), Decks(handCards(0, 1), 0)), 1) = "R" Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Hand Outcome: Surrender, Bankroll = " & bankRoll
ElseIf handData(1, 2) <> 1 And Left(HardStrategy(handData(1, 1), Decks(handCards(0, 1), 0)), 1) = "R" Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Hand Outcome: Surrender, Bankroll = " & bankRoll
ElseIf Decks(handCards(1, 0), 0) = Decks(handCards(1, 1), 0) And Left(SplitStrategy(Decks(handCards(1, 0), 0), Decks(handCards(0, 1), 0)), 1) = "R" Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Hand Outcome: Surrender, Bankroll = " & bankRoll
Else
' Handle splits
i = 1
Do Until i > numHands
If Decks(handCards(i, 0), 0) = Decks(handCards(i, 1), 0) And Right(SplitStrategy(Decks(handCards(1, 0), 0), Decks(handCards(0, 1), 0)), 1) = "P" And numHands < NumMaxSplits Then
numHands = numHands + 1
handData(numHands, 0) = handData(i, 0)
handData(numHands, 2) = handData(i, 2)
handData(numHands, 3) = 2
handCards(numHands, 0) = handCards(i, 1)
If Decks(handCards(i, 0), 0) = 1 Then
handData(numHands, 1) = 11
handData(i, 1) = 11
Else
handData(numHands, 1) = Decks(handCards(i, 0), 0)
handData(i, 1) = Decks(handCards(i, 0), 0)
End If
' Deal a card to each hand
handCards(i, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(i, 1) + 11 <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
handCards(numHands, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(numHands, 1) + 11 <= 21 Then
handData(numHands, 1) = handData(numHands, 1) + 11
handData(numHands, 2) = 1
Else
handData(numHands, 1) = handData(numHands, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
If CanResplitAces = False And Decks(handCards(1, 0), 0) = 1 Then
i = 999
End If
Else
i = i + 1
End If
Loop
' Player decisions
For i = 1 To numHands
strDecision = ""
s = ""
If numHands > 1 And CanHitSplitAces = False And Decks(handCards(1, 0), 0) = 1 Then
strDecision = "S"
End If
Do Until strDecision = "S"
If handData(i, 2) = 1 Then
strDecision = SoftStrategy(handData(i, 1), Decks(handCards(0, 1), 0))
Else
strDecision = HardStrategy(handData(i, 1), Decks(handCards(0, 1), 0))
End If
' Modify decision based on count indexes
If UseIndexes Then
For j = 0 To UBound(Indexes)
If runningCount >= Indexes(j, 0) Then
If handData(i, 1) = Indexes(j, 1) And Decks(handCards(0, 1), 0) = Indexes(j, 2) And handData(i, 2) <> 1 Then
strDecision = Indexes(j, 3)
End If
End If
Next
End If
s = s & strDecision & ", "
Select Case strDecision
Case "S"
Case "RS"
strDecision = "S"
Case "H"
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' check for bust
If handData(i, 1) > 21 Then
strDecision = "S"
End If
Case "RH"
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' check for bust
If handData(i, 1) > 21 Then
strDecision = "S"
End If
Case "DH"
If handData(i, 3) = 2 And (numHands = 1 Or AllowDoubleAfterSplit = True) Then
handData(i, 0) = handData(i, 0) * 2
strDecision = "S"
s = s & "Doubled, "
End If
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
'check for bust
If handData(i, 1) > 21 Then
strDecision = "S"
End If
Case "DS"
strDecision = "S"
If handData(i, 3) = 2 And (numHands = 1 Or AllowDoubleAfterSplit = True) Then
handData(i, 0) = handData(i, 0) * 2
s = s & "Doubled, "
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
End If
Case Else
WScript.Echo handData(i, 1) & vbcrlf & Decks(handCards(0, 1), 0) & vbcrlf & handData(i, 2) & vbcrlf & i & _
SoftStrategy(handData(i, 1), Decks(handCards(0, 1), 0)) & vbcrlf & HardStrategy(handData(i, 1), Decks(handCards(0, 1), 0)) & vbcrlf & _
Decks(handCards(i, 0), 0) & "," & Decks(handCards(i, 1), 0) & vbcrlf & handData(i, 3)
End Select
Loop
If Auditing Then f.WriteLine "Hand " & i & " Decisions: " & s
Next
' dealer decisions
strDecision = ""
Do Until strDecision = "S"
If handData(0, 1) < 17 Or (handData(0, 1) = 17 And handData(0, 2) = 1 And DealerHitSoft17 = True) Then
' deal a card
handCards(0, handData(0, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(0, 1) + 11) <= 21 Then
handData(0, 1) = handData(0, 1) + 11
handData(0, 2) = 1
ElseIf handData(0, 2) = 1 And (handData(0, 1) + Decks(deckPosition, 0)) > 21 Then
handData(0, 2) = 0
handData(0, 1) = handData(0, 1) - 10 + Decks(deckPosition, 0)
Else
handData(0, 1) = handData(0, 1) + Decks(deckPosition, 0)
End If
handData(0, 3) = handData(0, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
Else
strDecision = "S"
End If
Loop
' hand outcomes
For i = 1 To NumHands
If Auditing Then
f.WriteLine "Hand " & i & " Bet = " & handData(i, 0) & ", Value = " & handData(i, 1) & ", Soft Hand = " & handData(i, 2) & ", Number of Cards = " & handData(i, 3)
s = ""
For x = 0 To handData(i, 3) - 1
s = s & Decks(handCards(i, x), 0) & Decks(handCards(i, x), 1) & ", "
Next
f.WriteLine "Hand " & i & " Final Cards: " & s
End If
wagers = wagers + handData(i, 0)
If handData(i, 1) > 21 Then
' player bust
bankRoll = bankRoll - handData(i, 0)
If Auditing Then f.WriteLine "Hand Outcome: Player Bust"
ElseIf handData(0, 1) > 21 Then
' dealer bust
bankRoll = bankRoll + handData(i, 0)
lastHandWon = True
If Auditing Then f.WriteLine "Hand Outcome: Dealer Bust"
ElseIf handData(i, 1) < handData(0, 1) Then
' dealer wins
bankRoll = bankRoll - handData(i, 0)
If Auditing Then f.WriteLine "Hand Outcome: Dealer Wins"
ElseIf handData(i, 1) > handData(0, 1) Then
' player wins
bankRoll = bankRoll + handData(i, 0)
lastHandWon = True
If Auditing Then f.WriteLine "Hand Outcome: Player Wins"
ElseIf handData(i, 1) = handData(0, 1) Then
If Auditing Then f.WriteLine "Hand Outcome: Push"
Else
WScript.Echo "Hand Outcome Error"
End If
Next
End If
runningCount = runningCount + CountValues(Decks(handCards(0, 0), 0))
numHandsPlayed = numHandsPlayed + numHands
If bankRoll < lowBankRoll Then lowBankRoll = bankRoll
If bankRoll > highBankRoll Then highBankRoll = bankRoll
If Auditing Then
f.WriteLine "Dealer's Value = " & handData(0, 1) & ", Soft Hand = " & handData(0, 2) & ", Number of Cards = " & handData(0, 3)
s = ""
For i = 0 To handData(0, 3) - 1
s = s & Decks(handCards(0, i), 0) & Decks(handCards(0, i), 1) & ", "
Next
f.WriteLine "Dealer's Final Cards: " & s
f.WriteLine "Ending Count = " & runningCount & ", Bankroll = " & bankRoll
f.WriteLine ""
End If
Loop
Next
endTime = Now()
WScript.Echo _
"Started: " & startTime & vbcrlf & _
"Lowest Bank Roll: " & lowBankRoll & vbcrlf & _
"Highest Bank Roll: " & highBankRoll & vbcrlf & _
"Ending Bank Roll: " & bankRoll & vbcrlf & _
"Total Hands Played: " & numHandsPlayed & vbcrlf & _
"Total Wagers: " & wagers & vbcrlf & _
"Average Wager: " & Round(wagers / numHandsPlayed, 2) & vbcrlf & _
"Advantage: " & Round(bankRoll / wagers * 100, 4) & vbcrlf & _
"Ended: " & endTime & vbcrlf & _
"Elapsed Time in Minutes: " & DateDiff("n", startTime, endTime)
Sub InitializeDecks(numOfDecks)
Dim i, j
Redim Decks(52 * numOfDecks - 1, 1)
For i = 1 To numOfDecks
For j = 0 To 51
Decks((i - 1) * 52 + j, 0) = StandardDeck(j, 0)
Decks((i - 1) * 52 + j, 1) = StandardDeck(j, 1)
Next
Next
End Sub
Sub ShuffleDecks()
Dim i, j, value, suit, x
Randomize
' Fisher Yates Shuffling Algorithm
x = UBound(Decks) - 1
For i = 0 To x
j = Int(Rnd() * (x - i + 2)) + i
value = Decks(j, 0)
suit = Decks(j, 1)
Decks(j, 0) = Decks(i, 0)
Decks(j, 1) = Decks(i, 1)
Decks(i, 0) = value
Decks(i, 1) = suit
Next
End Sub
Sub Initialize()
startTime = Now()
bankRoll = 0
wagers = 0
lowBankRoll = 0
highBankRoll = 0
numHandsPlayed = 0
CountValues(2) = 1
CountValues(3) = 1
CountValues(4) = 1
CountValues(5) = 1
CountValues(6) = 1
CountValues(7) = 1
CountValues(8) = 0
CountValues(9) = 0
CountValues(10) = -1
CountValues(1) = -1
BettingRamp(0, 0) = 1
BettingRamp(0, 1) = 2
BettingRamp(1, 0) = 2
BettingRamp(1, 1) = 3
BettingRamp(2, 0) = 3
BettingRamp(2, 1) = 5
BettingRamp(3, 0) = 4
BettingRamp(3, 1) = 6
Indexes(0, 0) = 0
Indexes(0, 1) = 16
Indexes(0, 2) = 10
Indexes(0, 3) = "S"
Indexes(1, 0) = 4
Indexes(1, 1) = 15
Indexes(1, 2) = 10
Indexes(1, 3) = "S"
Indexes(2, 0) = 4
Indexes(2, 1) = 12
Indexes(2, 2) = 2
Indexes(2, 3) = "S"
Indexes(3, 0) = 4
Indexes(3, 1) = 12
Indexes(3, 2) = 3
Indexes(3, 3) = "S"
Indexes(4, 0) = 4
Indexes(4, 1) = 9
Indexes(4, 2) = 7
Indexes(4, 3) = "DH"
Indexes(5, 0) = 4
Indexes(5, 1) = 8
Indexes(5, 2) = 6
Indexes(5, 3) = "DH"
Indexes(6, 0) = 4
Indexes(6, 1) = 8
Indexes(6, 2) = 5
Indexes(6, 3) = "DH"
Indexes(7, 0) = 4
Indexes(7, 1) = 10
Indexes(7, 2) = 10
Indexes(7, 3) = "DH"
Indexes(8, 0) = 4
Indexes(8, 1) = 10
Indexes(8, 2) = 1
Indexes(8, 3) = "DH"
StandardDeck(0, 0) = 1
StandardDeck(0, 1) = "Ace of Diamonds"
StandardDeck(1, 0) = 2
StandardDeck(1, 1) = " of Diamonds"
StandardDeck(2, 0) = 3
StandardDeck(2, 1) = " of Diamonds"
StandardDeck(3, 0) = 4
StandardDeck(3, 1) = " of Diamonds"
StandardDeck(4, 0) = 5
StandardDeck(4, 1) = " of Diamonds"
StandardDeck(5, 0) = 6
StandardDeck(5, 1) = " of Diamonds"
StandardDeck(6, 0) = 7
StandardDeck(6, 1) = " of Diamonds"
StandardDeck(7, 0) = 8
StandardDeck(7, 1) = " of Diamonds"
StandardDeck(8, 0) = 9
StandardDeck(8, 1) = " of Diamonds"
StandardDeck(9, 0) = 10
StandardDeck(9, 1) = "Ten of Diamonds"
StandardDeck(10, 0) = 10
StandardDeck(10, 1) = "Jack of Diamonds"
StandardDeck(11, 0) = 10
StandardDeck(11, 1) = "Queen of Diamonds"
StandardDeck(12, 0) = 10
StandardDeck(12, 1) = "King of Diamonds"
StandardDeck(13, 0) = 1
StandardDeck(13, 1) = "Ace of Clubs"
StandardDeck(14, 0) = 2
StandardDeck(14, 1) = " of Clubs"
StandardDeck(15, 0) = 3
StandardDeck(15, 1) = " of Clubs"
StandardDeck(16, 0) = 4
StandardDeck(16, 1) = " of Clubs"
StandardDeck(17, 0) = 5
StandardDeck(17, 1) = " of Clubs"
StandardDeck(18, 0) = 6
StandardDeck(18, 1) = " of Clubs"
StandardDeck(19, 0) = 7
StandardDeck(19, 1) = " of Clubs"
StandardDeck(20, 0) = 8
StandardDeck(20, 1) = " of Clubs"
StandardDeck(21, 0) = 9
StandardDeck(21, 1) = " of Clubs"
StandardDeck(22, 0) = 10
StandardDeck(22, 1) = "Ten of Clubs"
StandardDeck(23, 0) = 10
StandardDeck(23, 1) = "Jack of Clubs"
StandardDeck(24, 0) = 10
StandardDeck(24, 1) = "Queen of Clubs"
StandardDeck(25, 0) = 10
StandardDeck(25, 1) = "King of Clubs"
StandardDeck(26, 0) = 1
StandardDeck(26, 1) = "Ace of Hearts"
StandardDeck(27, 0) = 2
StandardDeck(27, 1) = " of Hearts"
StandardDeck(28, 0) = 3
StandardDeck(28, 1) = " of Hearts"
StandardDeck(29, 0) = 4
StandardDeck(29, 1) = " of Hearts"
StandardDeck(30, 0) = 5
StandardDeck(30, 1) = " of Hearts"
StandardDeck(31, 0) = 6
StandardDeck(31, 1) = " of Hearts"
StandardDeck(32, 0) = 7
StandardDeck(32, 1) = " of Hearts"
StandardDeck(33, 0) = 8
StandardDeck(33, 1) = " of Hearts"
StandardDeck(34, 0) = 9
StandardDeck(34, 1) = " of Hearts"
StandardDeck(35, 0) = 10
StandardDeck(35, 1) = "Ten of Hearts"
StandardDeck(36, 0) = 10
StandardDeck(36, 1) = "Jack of Hearts"
StandardDeck(37, 0) = 10
StandardDeck(37, 1) = "Queen of Hearts"
StandardDeck(38, 0) = 10
StandardDeck(38, 1) = "King of Hearts"
StandardDeck(39, 0) = 1
StandardDeck(39, 1) = "Ace of Spades"
StandardDeck(40, 0) = 2
StandardDeck(40, 1) = " of Spades"
StandardDeck(41, 0) = 3
StandardDeck(41, 1) = " of Spades"
StandardDeck(42, 0) = 4
StandardDeck(42, 1) = " of Spades"
StandardDeck(43, 0) = 5
StandardDeck(43, 1) = " of Spades"
StandardDeck(44, 0) = 6
StandardDeck(44, 1) = " of Spades"
StandardDeck(45, 0) = 7
StandardDeck(45, 1) = " of Spades"
StandardDeck(46, 0) = 8
StandardDeck(46, 1) = " of Spades"
StandardDeck(47, 0) = 9
StandardDeck(47, 1) = " of Spades"
StandardDeck(48, 0) = 10
StandardDeck(48, 1) = "Ten of Spades"
StandardDeck(49, 0) = 10
StandardDeck(49, 1) = "Jack of Spades"
StandardDeck(50, 0) = 10
StandardDeck(50, 1) = "Queen of Spades"
StandardDeck(51, 0) = 10
StandardDeck(51, 1) = "King of Spades"
HardStrategy(2, 2) = "H"
HardStrategy(2, 3) = "H"
HardStrategy(2, 4) = "H"
HardStrategy(2, 5) = "H"
HardStrategy(2, 6) = "H"
HardStrategy(2, 7) = "H"
HardStrategy(2, 8) = "H"
HardStrategy(2, 9) = "H"
HardStrategy(2, 10) = "H"
HardStrategy(2, 1) = "H"
HardStrategy(4, 2) = "H"
HardStrategy(4, 3) = "H"
HardStrategy(4, 4) = "H"
HardStrategy(4, 5) = "H"
HardStrategy(4, 6) = "H"
HardStrategy(4, 7) = "H"
HardStrategy(4, 8) = "H"
HardStrategy(4, 9) = "H"
HardStrategy(4, 10) = "H"
HardStrategy(4, 1) = "H"
HardStrategy(5, 2) = "H"
HardStrategy(5, 3) = "H"
HardStrategy(5, 4) = "H"
HardStrategy(5, 5) = "H"
HardStrategy(5, 6) = "H"
HardStrategy(5, 7) = "H"
HardStrategy(5, 8) = "H"
HardStrategy(5, 9) = "H"
HardStrategy(5, 10) = "H"
HardStrategy(5, 1) = "H"
HardStrategy(6, 2) = "H"
HardStrategy(6, 3) = "H"
HardStrategy(6, 4) = "H"
HardStrategy(6, 5) = "H"
HardStrategy(6, 6) = "H"
HardStrategy(6, 7) = "H"
HardStrategy(6, 8) = "H"
HardStrategy(6, 9) = "H"
HardStrategy(6, 10) = "H"
HardStrategy(6, 1) = "H"
HardStrategy(7, 2) = "H"
HardStrategy(7, 3) = "H"
HardStrategy(7, 4) = "H"
HardStrategy(7, 5) = "H"
HardStrategy(7, 6) = "H"
HardStrategy(7, 7) = "H"
HardStrategy(7, 8) = "H"
HardStrategy(7, 9) = "H"
HardStrategy(7, 10) = "H"
HardStrategy(7, 1) = "H"
HardStrategy(8, 2) = "H"
HardStrategy(8, 3) = "H"
HardStrategy(8, 4) = "H"
HardStrategy(8, 5) = "H"
HardStrategy(8, 6) = "H"
HardStrategy(8, 7) = "H"
HardStrategy(8, 8) = "H"
HardStrategy(8, 9) = "H"
HardStrategy(8, 10) = "H"
HardStrategy(8, 1) = "H"
HardStrategy(9, 2) = "DH"
HardStrategy(9, 3) = "DH"
HardStrategy(9, 4) = "DH"
HardStrategy(9, 5) = "DH"
HardStrategy(9, 6) = "DH"
HardStrategy(9, 7) = "H"
HardStrategy(9, 8) = "H"
HardStrategy(9, 9) = "H"
HardStrategy(9, 10) = "H"
HardStrategy(9, 1) = "H"
HardStrategy(10, 2) = "DH"
HardStrategy(10, 3) = "DH"
HardStrategy(10, 4) = "DH"
HardStrategy(10, 5) = "DH"
HardStrategy(10, 6) = "DH"
HardStrategy(10, 7) = "DH"
HardStrategy(10, 8) = "DH"
HardStrategy(10, 9) = "DH"
HardStrategy(10, 10) = "H"
HardStrategy(10, 1) = "H"
HardStrategy(11, 2) = "DH"
HardStrategy(11, 3) = "DH"
HardStrategy(11, 4) = "DH"
HardStrategy(11, 5) = "DH"
HardStrategy(11, 6) = "DH"
HardStrategy(11, 7) = "DH"
HardStrategy(11, 8) = "DH"
HardStrategy(11, 9) = "DH"
HardStrategy(11, 10) = "DH"
HardStrategy(11, 1) = "DH"
HardStrategy(12, 2) = "H"
HardStrategy(12, 3) = "H"
HardStrategy(12, 4) = "S"
HardStrategy(12, 5) = "S"
HardStrategy(12, 6) = "S"
HardStrategy(12, 7) = "H"
HardStrategy(12, 8) = "H"
HardStrategy(12, 9) = "H"
HardStrategy(12, 10) = "H"
HardStrategy(12, 1) = "H"
HardStrategy(13, 2) = "S"
HardStrategy(13, 3) = "S"
HardStrategy(13, 4) = "S"
HardStrategy(13, 5) = "S"
HardStrategy(13, 6) = "S"
HardStrategy(13, 7) = "H"
HardStrategy(13, 8) = "H"
HardStrategy(13, 9) = "H"
HardStrategy(13, 10) = "H"
HardStrategy(13, 1) = "H"
HardStrategy(14, 2) = "S"
HardStrategy(14, 3) = "S"
HardStrategy(14, 4) = "S"
HardStrategy(14, 5) = "S"
HardStrategy(14, 6) = "S"
HardStrategy(14, 7) = "H"
HardStrategy(14, 8) = "H"
HardStrategy(14, 9) = "H"
HardStrategy(14, 10) = "H"
HardStrategy(14, 1) = "H"
HardStrategy(15, 2) = "S"
HardStrategy(15, 3) = "S"
HardStrategy(15, 4) = "S"
HardStrategy(15, 5) = "S"
HardStrategy(15, 6) = "S"
HardStrategy(15, 7) = "H"
HardStrategy(15, 8) = "H"
HardStrategy(15, 9) = "H"
HardStrategy(15, 10) = "RH"
HardStrategy(15, 1) = "RH"
HardStrategy(16, 2) = "S"
HardStrategy(16, 3) = "S"
HardStrategy(16, 4) = "S"
HardStrategy(16, 5) = "S"
HardStrategy(16, 6) = "S"
HardStrategy(16, 7) = "H"
HardStrategy(16, 8) = "H"
HardStrategy(16, 9) = "H"
HardStrategy(16, 10) = "RH"
HardStrategy(16, 1) = "RH"
HardStrategy(17, 2) = "S"
HardStrategy(17, 3) = "S"
HardStrategy(17, 4) = "S"
HardStrategy(17, 5) = "S"
HardStrategy(17, 6) = "S"
HardStrategy(17, 7) = "S"
HardStrategy(17, 8) = "S"
HardStrategy(17, 9) = "S"
HardStrategy(17, 10) = "S"
HardStrategy(17, 1) = "RS"
HardStrategy(18, 2) = "S"
HardStrategy(18, 3) = "S"
HardStrategy(18, 4) = "S"
HardStrategy(18, 5) = "S"
HardStrategy(18, 6) = "S"
HardStrategy(18, 7) = "S"
HardStrategy(18, 8) = "S"
HardStrategy(18, 9) = "S"
HardStrategy(18, 10) = "S"
HardStrategy(18, 1) = "S"
HardStrategy(19, 2) = "S"
HardStrategy(19, 3) = "S"
HardStrategy(19, 4) = "S"
HardStrategy(19, 5) = "S"
HardStrategy(19, 6) = "S"
HardStrategy(19, 7) = "S"
HardStrategy(19, 8) = "S"
HardStrategy(19, 9) = "S"
HardStrategy(19, 10) = "S"
HardStrategy(19, 1) = "S"
HardStrategy(20, 2) = "S"
HardStrategy(20, 3) = "S"
HardStrategy(20, 4) = "S"
HardStrategy(20, 5) = "S"
HardStrategy(20, 6) = "S"
HardStrategy(20, 7) = "S"
HardStrategy(20, 8) = "S"
HardStrategy(20, 9) = "S"
HardStrategy(20, 10) = "S"
HardStrategy(20, 1) = "S"
HardStrategy(21, 2) = "S"
HardStrategy(21, 3) = "S"
HardStrategy(21, 4) = "S"
HardStrategy(21, 5) = "S"
HardStrategy(21, 6) = "S"
HardStrategy(21, 7) = "S"
HardStrategy(21, 8) = "S"
HardStrategy(21, 9) = "S"
HardStrategy(21, 10) = "S"
HardStrategy(21, 1) = "S"
SoftStrategy(12, 2) = "H"
SoftStrategy(12, 3) = "H"
SoftStrategy(12, 4) = "H"
SoftStrategy(12, 5) = "H"
SoftStrategy(12, 6) = "H"
SoftStrategy(12, 7) = "H"
SoftStrategy(12, 8) = "H"
SoftStrategy(12, 9) = "H"
SoftStrategy(12, 10) = "H"
SoftStrategy(12, 1) = "H"
SoftStrategy(13, 2) = "H"
SoftStrategy(13, 3) = "H"
SoftStrategy(13, 4) = "H"
SoftStrategy(13, 5) = "DH"
SoftStrategy(13, 6) = "DH"
SoftStrategy(13, 7) = "H"
SoftStrategy(13, 8) = "H"
SoftStrategy(13, 9) = "H"
SoftStrategy(13, 10) = "H"
SoftStrategy(13, 1) = "H"
SoftStrategy(14, 2) = "H"
SoftStrategy(14, 3) = "H"
SoftStrategy(14, 4) = "DH"
SoftStrategy(14, 5) = "DH"
SoftStrategy(14, 6) = "DH"
SoftStrategy(14, 7) = "H"
SoftStrategy(14, 8) = "H"
SoftStrategy(14, 9) = "H"
SoftStrategy(14, 10) = "H"
SoftStrategy(14, 1) = "H"
SoftStrategy(15, 2) = "H"
SoftStrategy(15, 3) = "H"
SoftStrategy(15, 4) = "DH"
SoftStrategy(15, 5) = "DH"
SoftStrategy(15, 6) = "DH"
SoftStrategy(15, 7) = "H"
SoftStrategy(15, 8) = "H"
SoftStrategy(15, 9) = "H"
SoftStrategy(15, 10) = "H"
SoftStrategy(15, 1) = "H"
SoftStrategy(16, 2) = "H"
SoftStrategy(16, 3) = "H"
SoftStrategy(16, 4) = "DH"
SoftStrategy(16, 5) = "DH"
SoftStrategy(16, 6) = "DH"
SoftStrategy(16, 7) = "H"
SoftStrategy(16, 8) = "H"
SoftStrategy(16, 9) = "H"
SoftStrategy(16, 10) = "H"
SoftStrategy(16, 1) = "H"
SoftStrategy(17, 2) = "H"
SoftStrategy(17, 3) = "DH"
SoftStrategy(17, 4) = "DH"
SoftStrategy(17, 5) = "DH"
SoftStrategy(17, 6) = "DH"
SoftStrategy(17, 7) = "H"
SoftStrategy(17, 8) = "H"
SoftStrategy(17, 9) = "H"
SoftStrategy(17, 10) = "H"
SoftStrategy(17, 1) = "H"
SoftStrategy(18, 2) = "DS"
SoftStrategy(18, 3) = "DS"
SoftStrategy(18, 4) = "DS"
SoftStrategy(18, 5) = "DS"
SoftStrategy(18, 6) = "DS"
SoftStrategy(18, 7) = "S"
SoftStrategy(18, 8) = "S"
SoftStrategy(18, 9) = "H"
SoftStrategy(18, 10) = "H"
SoftStrategy(18, 1) = "H"
SoftStrategy(19, 2) = "S"
SoftStrategy(19, 3) = "S"
SoftStrategy(19, 4) = "S"
SoftStrategy(19, 5) = "S"
SoftStrategy(19, 6) = "DS"
SoftStrategy(19, 7) = "S"
SoftStrategy(19, 8) = "S"
SoftStrategy(19, 9) = "S"
SoftStrategy(19, 10) = "S"
SoftStrategy(19, 1) = "S"
SoftStrategy(20, 2) = "S"
SoftStrategy(20, 3) = "S"
SoftStrategy(20, 4) = "S"
SoftStrategy(20, 5) = "S"
SoftStrategy(20, 6) = "S"
SoftStrategy(20, 7) = "S"
SoftStrategy(20, 8) = "S"
SoftStrategy(20, 9) = "S"
SoftStrategy(20, 10) = "S"
SoftStrategy(20, 1) = "S"
SoftStrategy(21, 2) = "S"
SoftStrategy(21, 3) = "S"
SoftStrategy(21, 4) = "S"
SoftStrategy(21, 5) = "S"
SoftStrategy(21, 6) = "S"
SoftStrategy(21, 7) = "S"
SoftStrategy(21, 8) = "S"
SoftStrategy(21, 9) = "S"
SoftStrategy(21, 10) = "S"
SoftStrategy(21, 1) = "S"
SplitStrategy(2, 2) = "H"
SplitStrategy(2, 3) = "H"
SplitStrategy(2, 4) = "P"
SplitStrategy(2, 5) = "P"
SplitStrategy(2, 6) = "P"
SplitStrategy(2, 7) = "P"
SplitStrategy(2, 8) = "H"
SplitStrategy(2, 9) = "H"
SplitStrategy(2, 10) = "H"
SplitStrategy(2, 1) = "H"
SplitStrategy(3, 2) = "H"
SplitStrategy(3, 3) = "H"
SplitStrategy(3, 4) = "P"
SplitStrategy(3, 5) = "P"
SplitStrategy(3, 6) = "P"
SplitStrategy(3, 7) = "P"
SplitStrategy(3, 8) = "H"
SplitStrategy(3, 9) = "H"
SplitStrategy(3, 10) = "H"
SplitStrategy(3, 1) = "H"
SplitStrategy(4, 2) = "H"
SplitStrategy(4, 3) = "H"
SplitStrategy(4, 4) = "H"
SplitStrategy(4, 5) = "H"
SplitStrategy(4, 6) = "H"
SplitStrategy(4, 7) = "H"
SplitStrategy(4, 8) = "H"
SplitStrategy(4, 9) = "H"
SplitStrategy(4, 10) = "H"
SplitStrategy(4, 1) = "H"
SplitStrategy(5, 2) = "DH"
SplitStrategy(5, 3) = "DH"
SplitStrategy(5, 4) = "DH"
SplitStrategy(5, 5) = "DH"
SplitStrategy(5, 6) = "DH"
SplitStrategy(5, 7) = "DH"
SplitStrategy(5, 8) = "DH"
SplitStrategy(5, 9) = "DH"
SplitStrategy(5, 10) = "H"
SplitStrategy(5, 1) = "H"
SplitStrategy(6, 2) = "P"
SplitStrategy(6, 3) = "P"
SplitStrategy(6, 4) = "P"
SplitStrategy(6, 5) = "P"
SplitStrategy(6, 6) = "P"
SplitStrategy(6, 7) = "H"
SplitStrategy(6, 8) = "H"
SplitStrategy(6, 9) = "H"
SplitStrategy(6, 10) = "H"
SplitStrategy(6, 1) = "H"
SplitStrategy(7, 2) = "P"
SplitStrategy(7, 3) = "P"
SplitStrategy(7, 4) = "P"
SplitStrategy(7, 5) = "P"
SplitStrategy(7, 6) = "P"
SplitStrategy(7, 7) = "P"
SplitStrategy(7, 8) = "H"
SplitStrategy(7, 9) = "H"
SplitStrategy(7, 10) = "H"
SplitStrategy(7, 1) = "H"
SplitStrategy(8, 2) = "P"
SplitStrategy(8, 3) = "P"
SplitStrategy(8, 4) = "P"
SplitStrategy(8, 5) = "P"
SplitStrategy(8, 6) = "P"
SplitStrategy(8, 7) = "P"
SplitStrategy(8, 8) = "P"
SplitStrategy(8, 9) = "P"
SplitStrategy(8, 10) = "P"
SplitStrategy(8, 1) = "RP"
SplitStrategy(9, 2) = "P"
SplitStrategy(9, 3) = "P"
SplitStrategy(9, 4) = "P"
SplitStrategy(9, 5) = "P"
SplitStrategy(9, 6) = "P"
SplitStrategy(9, 7) = "S"
SplitStrategy(9, 8) = "P"
SplitStrategy(9, 9) = "P"
SplitStrategy(9, 10) = "S"
SplitStrategy(9, 1) = "S"
SplitStrategy(10, 2) = "S"
SplitStrategy(10, 3) = "S"
SplitStrategy(10, 4) = "S"
SplitStrategy(10, 5) = "S"
SplitStrategy(10, 6) = "S"
SplitStrategy(10, 7) = "S"
SplitStrategy(10, 8) = "S"
SplitStrategy(10, 9) = "S"
SplitStrategy(10, 10) = "S"
SplitStrategy(10, 1) = "S"
SplitStrategy(1, 2) = "P"
SplitStrategy(1, 3) = "P"
SplitStrategy(1, 4) = "P"
SplitStrategy(1, 5) = "P"
SplitStrategy(1, 6) = "P"
SplitStrategy(1, 7) = "P"
SplitStrategy(1, 8) = "P"
SplitStrategy(1, 9) = "P"
SplitStrategy(1, 10) = "P"
SplitStrategy(1, 1) = "P"
End Sub
From: https://bytes.com/topic/access/insights/959297-fun-blackjack-simulator
文章浏览阅读3.6k次。STM32F4 IAP BOOTLOADER YMODEM XModem、YModem、ZModem_stm32f4 iap ymodem
文章浏览阅读4.2k次,点赞3次,收藏36次。1.简介熵的概念最早起源于物理学,用于度量一个热力学系统的无序程度。在信息论里面,熵是对不确定性的测量。熵越高,信息的不确定性越大,预测的难度越大,则能传输越多的信息;熵越低,信息的不确定性越小,即信息很容易预测到,则意味着传输的信息越少。如:文件压缩,压缩掉冗余内容如果压缩是无损的,即通过解压缩可以百分之百地恢复初始的消息内容,那么压缩后的消息携带的信息和未压缩的原始消息是一样的多。而压缩后的消息可以通过较少的比特传递,因此压缩消息的每个比特能携带更多的信息,也就是说压缩信息的熵更_波段信息熵一般多大
文章浏览阅读5k次,点赞3次,收藏15次。网页制作中的hr是一个标签,该标签用来在html页面中创建一条水平线,这条水平线可以在视觉上将文档分割成两个部分,使用方法如【】。HR,是网页程序的标签语言, 标签在 HTML 页面中创建一条水平线。 标签在 HTML 页面中创建一条水平线水平分隔线(horizontal rule)可以在视觉上将文档分隔成两个部分。是网页编辑里的一个标签,其表现形式为一条横线。r width="90%" size..._html hr
文章浏览阅读2.7k次,点赞6次,收藏14次。上面主要从:垂直和水平,两个方向介绍了我们的系统为什么要分库分表。说实话垂直方向(即业务方向)更简单。在水平方向(即数据方向)上,分库和分表的作用,其实是有区别的,不能混为一谈。分库:是为了解决数据库连接资源不足问题,和磁盘IO的性能瓶颈问题。分表:是为了解决单表数据量太大,sql语句查询数据时,即使走了索引也非常耗时问题。此外还可以解决消耗cpu资源问题。分库分表:可以解决 数据库连接资源不足、磁盘IO的性能瓶颈、检索数据耗时 和 消耗cpu资源等问题。_如果一张表是上亿级如何优化算法
文章浏览阅读637次,点赞12次,收藏8次。在做项目时使用瀑布流时,我们通常会想到使用recyclerview的StaggeredGridLayoutManager来实现瀑布流,并且把item布局的高度设为wrap_content,觉得这样就可以实现瀑布流了。但是等写完代码一看发现item的位置显示错乱了,这是因为我们高度使用了wrap_content,但是如果我们使用固定高度就无法实现瀑布流了,这个时候就需要我们在adapter里动态设置高度就可以解决这个问题。你也可以根据项目实际情况设置不同item的高度。_安卓开发瀑布流错乱
文章浏览阅读9.8k次,点赞43次,收藏167次。这篇博客主要介绍利用Matlab的SimMechanics/Multibody实现简单的单摆运动仿真。_simmechanics
文章浏览阅读3.1k次,点赞11次,收藏2次。WPF DataGrid 单元格实现下拉框选项提示:文章写完后,目录可以自动生成,如何生成可参考右边的帮助文档文章目录WPF DataGrid 单元格实现下拉框选项前言一、问题二、示例1.实现效果2.描述三、解决方法四、总结前言需要实现DataGrid控件单元格下拉框选项,DataGrid数据来源是数据库中的表第一次写博客,尝试一下一、问题网上有很多关于DataGridComboBoxColumn以及DataGridTemplateColumn模板列的教程,需要在前台XAML中进行添加,这_wpf datagrid 双击编辑时变下拉列表
文章浏览阅读54次。下载报告去公众号:硬核刘大后台回复“黑灰产”,即可下载完整PDF文件。更多报告内容,可加微信:chanpin628领取。(ps:加过微信:chanpin628 的不要再加,分享的内容一样,有一个号就行。)申明:报告版权威胁猎人所有,此处仅限分享学习使用,如有侵权,请联系小编做删除处理。..._【威胁猎人】2023年互联网黑灰产研究年度报告.pdf
文章浏览阅读705次。利用二维数组实现游戏地图_c++ 如何做地图
文章浏览阅读715次。一.系统环境jim@mode:~$ cat /etc/issueUbuntu 12.04.4 LTS \n \ljim@mode:~$ uname -raLinux mode 3.11.0-15-generic#25~precise1-Ubuntu SMP Thu Jan 30 17:39:31 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux二..._after this operation, 2,048 b of additional disk space will be used.
文章浏览阅读1.2w次。转自:http://people.cs.nctu.edu.tw/~chenwj/dokuwiki/doku.php?id=qemu How To Become A Hacker 写给新手程序员的一封信目录建置 QEMUUser ModeSPARCPowerP_no qemu
文章浏览阅读714次。内建类型文章目录Dart 语言支持以下内建类型:NumberStringBooleanListSetMapRuneSymbolDart 语言支持以下内建类型:NumberStringBooleanList (也被称为 Array)MapSetRune (用于在字符串中表示 Unicode 字符)Symbol这些类型都可以被初始化为字面量。 例如, 'this is a s..._dart number